
The PC version of the game uses the standard mouse-and-keyboard control scheme, which works fairly well until you find yourself in a combat situation, at which point it becomes difficult to move, adjust the camera, and use your weapons at the same time. You can hang on ledges, swing on ropes, swing between platforms (via a magnetic grapple), and vault off conveniently placed beams. Aside from dragging around boxes to weigh down switches or jam traps, there are a lot of fun platforming sections that let you take full advantage of Lara's affinity for high-flying acrobatics. Most of the game is spent solving basic switch puzzles as you work your way through each level in search of the next artifact. The puzzles in Tomb Raider: Legend can be a bit deceptive at first, but once you learn how the game works, the puzzles become very simple. The variety of levels is great, although you'll end up seeing pretty much the same platforming and box-pushing puzzles wherever you go. And while Lara sticks mostly to tombs and ruins, she also spends time exploring a deserted research facility, hopping about atop skyscrapers, and shooting up bad guys in a rustic village.

The game takes you to places such as Ghana, Peru, Tokyo, England, and Kazakhstan, and all of the locations look great. The story is barely coherent, but it serves its purpose in that it gives Lara an excuse to travel from one exotic locale to the next in search of these artifacts. One thing leads to another and somehow the legend of King Arthur becomes involved, along with a magical sword that has been broken into fragments and scattered throughout the world. Specifically, she's investigating the death of her mother several years earlier. Tomb Raider: Legend follows the exploits of Lara Croft as she tries to solve the mysteries of her past. Lara Croft is back to kick some ass and collect some artifacts in Tomb Raider: Legend.
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The latest installment, Tomb Raider: Legend, finally brings the series into the 21st Century while staying true to the adventurous spirit of the early games. Problems such as clunky controls and a frustrating camera, which were excusable in the early games, have steadily degraded the quality of the series releases over time. It's been almost 10 years since the first Tomb Raider was released, and while video games have come a long way since then, the Tomb Raider series hasn't kept pace.
